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Key To Avalon

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Devlog

  • DEVLOG: Future Developments
    December 17, 2020 by Queid504
    From top to bottom in levels of importance, I have the following of which I feel are the most important developments for this game to become more successful Adding DMG display (amount done to enemies... Continue reading
  • DEVLOG: Successes and Failures
    December 17, 2020 by Queid504
    The places where I had the most success mostly came from the use of the animator, which i wasn't too familiar with prior, having coded the random array that allows for enemies in said array to be pick... Continue reading
  • DEVLOG: Playtesting
    December 17, 2020 by Queid504
    The following is the list I complied of all the Playtesting feedback I'd gotten from my friends and my fellow students. Magic UI can be in the same place as the rest of the stuff [ maybe not... ]. T... Continue reading
  • DEVLOG: Development
    December 17, 2020 by Queid504
    Development, though difficult to do alone, for the most part I was able to pull through. A majority of the first half was dedicated to making the random enemy generator, building an array/list that a... Continue reading
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