DEVLOG: Future Developments


From top to bottom in levels of importance, I have the following of which I feel are the most important developments for this game to become more successful

  • Adding DMG display (amount done to enemies and allies on the screen visually)
    • Having a visual representation of the amount of damage you do overall is useful, whether it'd be to understand how much damage you do to strategize for the rest of the battle or to determine if you're not ready for the upcoming battle.
  • Enemy Health Bar above or below the Enemy
    • Showing how much longer an enemy has to live/fight back is just a general commodity that's deserved.
  • Sound
    • It will strengthen the engagement with the players, allowing them to have a lot more fun with a simple system that I have right now. Anything from a simple sound effect to a sound track will be much appreciated by anyone that gets into a game.
  • Better Menus
    • Having them be more engaging or animated rather than simply being stale with the usual unity buttons seems like the route to go. Engagement is important, so everything, even buttons and menus need it.
  • Variety of attacks
  • Variety of effects
    • These 2 go together into making the game more strategic rather than a simple click and hit game. I want there to be quick thoughts behind the magic used, and overall, make any fight unique.
  • Better Mapping Collisions
    • the Polygon collisions are relatively simple, and need a lot more work. It'll allow the map to be a whole lot more engaging.
  • More Map elements (indoors and rooms)
    • Just having indoors will be tough, but giving the map life, like perhaps other generic characters can liven up the mood and give the sense that this is a city that the player's in.
  • Animated Battle Backgrounds
    • The background, just as important as the foreground with the characters, could use life and a representation of the area.
  • A BOSS (unique mechanics, memorable
  • A story
    • I want this game to be tough and have a variety of enemies and unique battles, and to do that, sometimes you need a good villain. This ties hand and hand with the story element, as I am a story teller that loves to make tabletop RPGs and love a good tale. This game is that gateway for me.
  • And a lot more…

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