DEVLOG: Playtesting
Key To Avalon » Devlog
The following is the list I complied of all the Playtesting feedback I'd gotten from my friends and my fellow students.
- Magic UI can be in the same place as the rest of the stuff [maybe not...].
- This one was suggested as a means of not having too much on the screen at once- however, the thing is that I plan to have more Magics on the screen than regular attacks/ targets, so the extra space is very much worth having.
- Too quick, not so much strategy. [Need to do]
- The characters have their gauges filled up decently quickly, so having some strategy in how you use your moves and what moves to use at what times can definitely spiccen up the experience.
- Play with Speed Stat [Fixed sorta] Could be better (make the bar fill up faster)
- The system, previously, was working off a random range in order to fill up the bars for each of the characters, but now, it's based off their speed stat, which has been scaled for each character.
- Over Exaggerate differences in stats [Fixed]
- This is to give each of the characters their own personality- allowing them to be differentiated as they only had the same stats in the previous beta.
- Make choices in battle matter [Need to do BETTER]
- this follows the strategy criticism
- Faster Attacks [Fixed sorta] referencing MAC build….
- For Mac Users, though the canvas scaled with the screen size, the animations seemed to go a lot slower compared to PC built computers. I'm not sure why this was.
- fixed update for mac builds [Fixed sorta] referencing Faster Attacks...
- Same as the Faster Attacks, however, dealing more with the collisions that the character would make with the enemy, and how sometimes it would not proc for mac users due to it being in update rather than fixed update.
- Hero can die without consequence [Fixed]
- Heroes, in the previous build, died, but nothing would happen. Now, they die and stay dead, allowing the player to enter the lose state and, eventually, get a game over screen in the next iteration.
- map is too zoomed in [Just got told this one...]
- The map, being as big as it is and having it's resolution lowered, is easy to get lost in and doesn't look as good as the characters. Zooming out would definitely fix this.
Get Key To Avalon
Key To Avalon
Fight your way towards and against the Heavens...
Status | In development |
Author | Queid504 |
Genre | Action, Role Playing |
Tags | 2D, Fantasy, Pixel Art, Singleplayer, Turn-Based Combat, Unity |
More posts
- DEVLOG: Future DevelopmentsDec 17, 2020
- DEVLOG: Successes and FailuresDec 17, 2020
- DEVLOG: DevelopmentDec 17, 2020
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