DEVLOG: Successes and Failures


The places where I had the most success mostly came from the use of the animator, which i wasn't too familiar with prior, having coded the random array that allows for enemies in said array to be picked out and placed into set spawn points with the use of the game manager, as well as just, overall, improving my ability to animate at greater speeds considering the small amount of time I'd given myself. 

My failures, however, still come in to neglect other aspects that have a lot of importance to a game when it comes to finishing them: for instance, sound. other places include that the trailer is too good, essentially overhyping the game and what it is so far compared to what it may be later on. And, some of the bigger ones, include the overall battlesystem, like having unique animations for attacks, getting damaged, and other missed details- like changing colors for downed heroes.

The lesson's I've learned thus far would definitely have to do with most of the coding aspects, such as using different scripts to communicate and make it possible for an array of enemies to spawn in a certain location, which enemies it should spawn and what the amount should be, as well as the function shown to me by my professor which was reimport for my unity package. 

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