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Devlog
Devlog: THOUGHT PROCESS
October 05, 2020
by
Queid504
Starting off, the idea was presented to us as we had to give 3 different emotions in 3 different stages of the game... and I had just watched one of the Scream movies not too long ago... so I thought...
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Devlog: SUCCESSES AND FAILURES
October 05, 2020
by
Queid504
Some of the successes of the game are that I feel like I really was able to fixate on the 3 emotions we were meant to convey through our level designs. My main 3 emotions were meant to be Calm , as th...
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Devlog: PLAYTESTING
October 05, 2020
by
Queid504
From the first playtest that I had received, not many were able to play it whatsoever- but what I was able to get was very useful. The biggest pieces of feedback I got were on the running and rotation...
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