Devlog: PLAYTESTING


From the first playtest that I had received, not many were able to play it whatsoever- but what I was able to get was very useful.

The biggest pieces of feedback I got were on the running and rotation of the character- being that I was following the same kind of push and thrust that the space shooter has, it was going off that same feeling that the player was on top of ice.

However, using one of my friends as a guinea pig, I was able to discover some other problems: For instance, once the mechanic of attacking was enabled for the Enemy unit, it was nearly impossible to run away from him as a single number (range from 19 to 20) meant that he could go from not reaching the player at all to hitting them from yards away. 

The other problem was that during their running phase, due to the weird and wonky movement, most of them couldn't rack up a high score compared to if they took their time and got hit once or twice... Oh well.

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